Zero coding required
Turn any story into a fully playable browser-based investigation game. Perfect for teachers, HR professionals, and storytellers who want to engage audiences — without hiring a developer.
The problem
Quotes of $2,000 to $10,000+ for a simple web game. Money most teachers and small teams simply don't have.
Google Forms, PowerPoint, Canva… none of them were designed to build investigation mechanics with cities, clues, and warrants.
Weeks or months between the idea and a playable game. By the time it's ready, your class has already moved on.
The solution
A visual editor where you fill in your investigation details — cities, clues, suspects, warrants — and export a complete HTML game. Without writing a single line of code.
Create as many cities as you want, define connections between them, place clues at each investigation point, and see everything on the interactive connection map.
Define suspect attributes (gender, hair, height, etc.), set how many correct matches are needed for an arrest, and craft the perfect deduction mechanic.
Terminal green, cyber blue, red alert, neon purple, dark noir… pick a preset or customize every color, font, and effect to match your vision.
Obfuscated mode encodes all JavaScript in Base64. Curious students can't read the answers in the source code.
The exported game is a single responsive HTML file. Opens on phones, tablets, laptops, Chromebooks — any modern browser.
Mark the cities the suspect passed through and add clue images that automatically appear when the player arrives at each location.
How it works
Set the title, mission briefing, victory and defeat messages. All the narrative of your game.
Create cities, connect them to each other, and scatter clues across each investigation point.
Define the suspect, warrant attributes, escape route, and the time system that drives urgency.
One click generates the full HTML. Share via email, host on a website, or open it locally.
Who's using it
My 7th graders were obsessed. I built a case around the Age of Exploration and they learned more in 2 hours of gameplay than in a whole week of lectures.
We use it for new hire onboarding. They have to "investigate" our company culture by visiting departments and collecting clues. Engagement tripled overnight.
I write interactive fiction as a hobby and always wanted to turn my stories into games. In 30 minutes I had my first game running on my phone. I was speechless.
Investment
Try before you buy. No risk, no catch.
Trial
Try it with zero commitment
Free
Forever
Full Edition
For professionals and serious creators
$39
One-time payment · No subscription · Yours forever
If you're not satisfied for any reason, we'll refund 100% of your money. No questions asked, no hassle. The risk is entirely on us.
Frequently asked questions
Stop waiting on developers. Start creating today.
30-day guarantee · One-time payment of $39 · Lifetime license